Number sequences activity - Sumdog


About Sumdog
Sumdog has a range of multiplayer math games, each of which can be used to practice any of 100 mathematics topics.
 
Sumdog's games are free to use in school or at home - with no time limit.
 
Teachers can also sign up free to create free student logins and set up activities for them - but you don't have to do so to use this activity.
Objective
  • Review number sequences up to 10, 50, and 100

Structure

  • Up to 60 min activity
  • Online activity followed by classroom activity

Resources required

Printable documents

This number sequences activity uses Sumdog's free multiplayer math games to encourage students to practise the topic.
 
The activity focuses on completing number sequences - for example, finding the fourth member of the number sequence "10, 8, 6, ....?". You can work with different difficulty levels as your skills with number sequences improve.
 

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Suggested Lesson Plan

Students start out by playing our popular Street Racer game in pairs, trying to find the next number in a given sequence. Afterwards, they simulate the game by making up their own problems in teams and racing across the room.
 

  • Review number sequences using addition and subtraction (10 min)
  • Play Sumdog games (20 min)
    • Pass out the student handouts. These will explain how to use the website.
    • Assign or have the students choose partners and start Street Racer.
    • Have each pair play using the “Basic number sequences” topic (Level 2).
    • For each question, they must determine the rule and take turns answering.
    • When they feel confident, have the students try one of the harder sequences topics shown on the handout.
  • Classroom activity (30 min)
    • Ask each student to make up a problem based on the ones they have seen and write it down.
    • Divide students into two teams and select one student from each team to be the “car”. They should stand up against one wall.
    • Have the teams swap problems. Each team must answer the problems of the other team as quickly as possible. For each correct answer, the car moves forward (as in the game). For wrong answers, the car remains still.
    • A team wins if their car reaches the opposite wall before the other team.

Total time: 60 minutes


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